src package¶
Subpackages¶
Submodules¶
src.main module¶
-
class
src.main.MainProcessor(tiles)¶ Bases:
object-
create_new_split_tile_tasks()¶ Creates new tasks for splitting tiles. Only creates as many split tile tasks as cores that have been specified in the config.
- Returns
None
-
start_processing_loop()¶ Initiates as many threads as specified in the configuration :return: None
-
-
src.main.get_next_task(task_queue, in_progress_queue, completed_dtm, completed_dsm, lock)¶ Retrieves a new task from the queue if there is one, otherwise idles until task is available or killed :return: None
src.raster module¶
-
class
src.raster.Raster(raster_name, filepath, stage)¶ Bases:
object-
clip(tile: src.tile.Tile)¶ Clips this raster according to the size of original geometry of the tile provided :param tile: Tile element corresponding with this raster :return: None
-
close()¶
-
get_downsampled_save_location()¶
-
get_raster_name()¶
-
get_stage()¶
-
homogenize_patchwork()¶ Uses a complete water polygon for all water bodies to fix the patched water bodies from the subtiles. Each subtile will interpolate its own value for the water, creating distinct lines, this function will take the mean of these different patches and apply that value to an overlapping polygon which replaces all the patched cells.
- Returns
None
-
open()¶
-
src.task module¶
src.tile module¶
-
class
src.tile.Tile(tile_name: str, geometry: shapely.geometry.polygon.Polygon, tile_type: str = 'main', unbuffered_geometry: shapely.geometry.polygon.Polygon = None, parent_tile: Optional[src.tile.Tile] = None)¶ Bases:
object-
close()¶
-
get_bottom()¶ Returns tile to the bottom of this tile :return: List with tile filepath, or empty list if no adjacent exists
-
get_bottom_left()¶ Gets all known filepaths for tiles in the left bottom. So: left, left-bottom, and bottom as these are all needed to get overlap for this corner.
- Returns
List of all tile filepaths, or empty list if no adjacent exists
-
get_bottom_right()¶ Gets all known filepaths for tiles in the right bottom. So: right, right-bottom, and bottom as these are all needed to get overlap for this corner.
- Returns
List of all tile filepaths, or empty list if no adjacent exists
-
get_geometry()¶
-
get_left()¶ Returns tile to the left of this tile :return: List with tile filepath, or empty list if no adjacent exists
-
get_parent_tile()¶
-
get_right()¶ Returns tile to the right of this tile :return: List with tile filepath, or empty list if no adjacent exists
-
get_save_path(stage: str, subtile_id: str, extension: str)¶ Returns full path for any processing stage based on the id provided
Save to: base path tile_name subtiles subtile_id
- Parameters
stage – str representing which step you are at (subtiles, filtered, interpolated, …)
subtile_id – str or int representing the id of the subtile
extension – str representing file extension (.las, .tif)
- Returns
string containing full path of subtile
-
get_tile_name()¶
-
get_tile_type()¶
-
get_top()¶ Returns tile to the top of this tile :return: List with tile filepath, or empty list if no adjacent exists
-
get_top_left()¶ Gets all known filepaths for tiles in the left top. So: left, left-top, and top as these are all needed to get overlap for this corner.
- Returns
List of all tile filepaths, or empty list if no adjacent exists
-
get_top_right()¶ Gets all known filepaths for tiles in the right top. So: right, right-top, and top as these are all needed to get overlap for this corner.
- Returns
List of all tile filepaths, or empty list if no adjacent exists
-
get_unbuffered_geometry()¶
-
open()¶
-